/*
Copyright 2010,2011 Matt Van Der Westhuizen

This file is part of CGLL.

CGLL is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

CGLL is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License
along with CGLL.  If not, see <http://www.gnu.org/licenses/>.
*/

package org.chaoticengine.cgll.entity.component.move;

import org.newdawn.slick.GameContainer;
import org.newdawn.slick.state.StateBasedGame;
import org.simpleframework.xml.Element;

/**
 * The SimpleMovementComponent is designed to model simple straight-line movement
 * at a constant speed (without player or AI intervention). It will typically be
 * used for things such as bullets.
 *
 * @author Matt v.d. Westhuizen
 *
 */
public class SimpleMovementComponent extends BasicMovementComponent {
    public SimpleMovementComponent() {
        super();
    }

    @Override
    public void update(GameContainer gc, StateBasedGame sb, int delta) {
        super.update(gc, sb, delta);

        this.accelerate(getOwner().getDirection());
    }

    @Override
    public void onSetOwner() {
        super.onSetOwner();

        v = getOwner().getDirection().copy().normalise().scale(maxV);
    }
}
